A wrong skill withdrawn, with what it made.
A skill that turns out wrong or unwanted is withdrawn with everything it created.
Reusable skills. It runs On an authorised request.
The skill goes, and what it made goes with it.
Withdrawing a skill also takes out what Duplex built from it. What came from other work stays exactly as it was.
The skill is in use, along with the two things Duplex built from it.
The next weekend’s shifts go to your AI.
Once the skill is withdrawn, the work it covered goes back to your AI, briefed with what is still right, until a corrected skill is proven.
Before, a request for shifts went to the skill, which sent the old address.
Withdraw the skill once, and everything it made is gone.
A withdrawn skill takes everything it made with it, and your team can see what went. A deleted script tends to leave its copies behind.
While it ran, it made a reminder series and a volunteer list.
Learns new skills on its own.
Where it is safe to try and success can be checked, Duplex learns a new skill, tests it before use and can retire it.
- New skills, learned on its ownRoutine work nobody scripted becomes a skill Duplex runs itself, where it is safe to try.
- A wrong skill withdrawn, with what it madeA skill that turns out wrong or unwanted is withdrawn with everything it created.
- Every skill it has learned, and where it standsYour team can review every skill Duplex has, and decide which ones stay.
- Skills earn their place with real resultsA skill that stops delivering loses its place, and one that keeps delivering is used more.
- Skills checked before reuseA skill that has slipped is caught before it is used again.
See it on your own work.
From your own assistant to every agent your company runs, a pilot puts Duplex on your own work, with the measures agreed before it begins.